About

Systems that make gameplay feel good.

I'm a Gameplay / Technical Designer from Medellín, Colombia, currently based between Colombia and Orlando, FL. I studied Computer Science at EAFIT, then earned an M.S. in Interactive Entertainment at FIEA. My focus is combat feel, camera systems, and the feedback loops (HUD, tutorials, progression) that help players understand what's happening on screen.

Alejandro Gil

Experience

Nov 2024 – Jul 2025
Gameplay / Technical Designer Squinky Studio (FIEA Capstone)
  • Designed player-facing systems for combat, camera, tutorials, and progression in Unreal Engine 5
  • Built dynamic lock-on and camera behavior for single/multi-enemy and boss encounters
  • Designed tutorial encounters teaching parry, dodge, and stamina management through play
  • Created HUD feedback and upgrade flows for health, stamina, and impact readability
Dec 2021 – Nov 2024
Full Stack Developer Mobile Butterfly, Client: Machine Zone
  • Shipped gameplay features for FFXV: A New Empire, Game of War, and Mobile Strike
  • Built tools for designers/QA to validate event timing, eligibility, and rollout
  • Developed scalable UI for menus, rewards, and shops across live content
Jan 2022 – Jul 2022
QA Testing Intern Globant
  • Hands-on QA testing in a professional software development environment
  • Issue identification, validation, and defect reporting workflows
Jul 2019 – Nov 2021
Research Assistant EAFIT University
  • Built interactive educational games and VR/AR simulations in Unity
  • Implemented motion capture for real-time 3D spatial interaction
  • Co-authored research presented at INTED2020 in Valencia

Education

2025
M.S. Interactive Entertainment Florida Interactive Entertainment Academy, Technical Designer Track
2022
B.S. Computer Science & Software Engineering EAFIT University, Medellín

Skills

Languages

C#, C++, PHP, Java, Lua

Engines & Tools

Unity, Unreal Engine 5, Blueprint, GitHub, Perforce, Blender, Wwise, Unreal Sequencer

Design

Gameplay systems, combat feel, progression, encounter scripting, UI/UX flows

Pipeline

Jira, Confluence, Google Suite, live-ops tooling

Courses & Awards

Courses

Fundamentals of Parallelism on Intel (Coursera, 2020) · Beginning C++ Programming (Udemy, 2023) · Low Poly Scenery Modeling (Domestika, 2021) · 3DsMax Modeling (EAFIT, 2019)

Awards & Publications

INTED2020: co-authored research on VR/AR in calculus education · Hackathon de las Américas 2018: Honorable Mention (4th of 22 teams)