I'm a Gameplay / Technical Designer from Medellín, Colombia, currently based between Colombia and Orlando, FL. I studied Computer Science at EAFIT, then earned an M.S. in Interactive Entertainment at FIEA. My focus is combat feel, camera systems, and the feedback loops (HUD, tutorials, progression) that help players understand what's happening on screen.
C#, C++, PHP, Java, Lua
Unity, Unreal Engine 5, Blueprint, GitHub, Perforce, Blender, Wwise, Unreal Sequencer
Gameplay systems, combat feel, progression, encounter scripting, UI/UX flows
Jira, Confluence, Google Suite, live-ops tooling
Fundamentals of Parallelism on Intel (Coursera, 2020) · Beginning C++ Programming (Udemy, 2023) · Low Poly Scenery Modeling (Domestika, 2021) · 3DsMax Modeling (EAFIT, 2019)
INTED2020: co-authored research on VR/AR in calculus education · Hackathon de las Américas 2018: Honorable Mention (4th of 22 teams)