Shipped and prototyped games first, research and educational tools second. Click into any project for the full breakdown.

Third-person Souls-like, 19-person FIEA capstone. Owned lock-on camera, combat feedback, and tutorial encounter design.

PvP systems, progression, and internal tools for Final Fantasy XV: A New Empire, Game of War, and Mobile Strike.

Solo-developed 2D mobile game: design, code, art, and audio all built end to end. Player dodges cats and collects items across 3 themes.

Educational VR experience for Meta Quest. Built the full player interaction system: scanning, triggers, and world feedback.

Three interactive games teaching attention, orientation, and coordination, with real-time controls for the supervising psychologist.

Medieval projectile-motion game built to teach physics through play rather than lecture. Co-authored research presented at INTED2020.

Fully immersive, networked VR classroom for visualizing calculus. Solo-built: environment, interaction systems, UI, and multiplayer.

Firefly RTS built fully in C++. AI-driven shadow enemies, light-based economy, and swarm control systems.