Alejandro Gil
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Physics Educational Game
"The best way to learn something is to add a little bit of fun to it."
Role
Developer
Engine
Unity
Program
EAFIT VR Lab Research
Overview
From a VR concept to a two-player desktop game
Started as a companion project to the VR Calculus work at EAFIT's VR lab, teaching parabolic motion to teens and young adults
Originally planned for VR, moved to desktop once the design called for more mechanics than VR could comfortably support
Picked a medieval theme (catapults, cannons) to keep it playful while staying tied to the core topic: projectile motion
Teacher Role
Build an exercise, not just a level
Teachers create exercises through a JSON file loaded directly in-game
Every scene variable is adjustable: cannon position, target position, cannon angle, cannon force
Loading a teacher file reconfigures the scene to match and locks the relevant functions for a guided exercise
Student Role
Two players, two physics problems
Played online with a partner, each with a distinct role
Target:
repositions the target anywhere on the map's X/Y axis, by meter
Shooter:
adjusts the cannon's angle and force to land a hit, applying real projectile-motion formulas
Roles swap every three shots; the room creator can optionally load a teacher's exercise file
← Previous: VR Calculus
Next: Psychology Games →