Physics Educational Game

"The best way to learn something is to add a little bit of fun to it."

RoleDeveloper
EngineUnity
ProgramEAFIT VR Lab Research
Physics Educational Game, medieval cannon scene
Physics Educational Game overview
Overview

From a VR concept to a two-player desktop game

  • Started as a companion project to the VR Calculus work at EAFIT's VR lab, teaching parabolic motion to teens and young adults
  • Originally planned for VR, moved to desktop once the design called for more mechanics than VR could comfortably support
  • Picked a medieval theme (catapults, cannons) to keep it playful while staying tied to the core topic: projectile motion
Teacher exercise configuration
Teacher Role

Build an exercise, not just a level

  • Teachers create exercises through a JSON file loaded directly in-game
  • Every scene variable is adjustable: cannon position, target position, cannon angle, cannon force
  • Loading a teacher file reconfigures the scene to match and locks the relevant functions for a guided exercise
Student gameplay, shooter and target roles
Student Role

Two players, two physics problems

  • Played online with a partner, each with a distinct role
  • Target: repositions the target anywhere on the map's X/Y axis, by meter
  • Shooter: adjusts the cannon's angle and force to land a hit, applying real projectile-motion formulas
  • Roles swap every three shots; the room creator can optionally load a teacher's exercise file
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