Gameplay / Technical Designer

Alejandro Gil

I design and implement the systems that make combat and gameplay feel readable: camera, lock-on, health/stamina feedback, tutorials, and progression. Recently shipped a third-person combat system in Unreal Engine 5 with a 19-person team at FIEA; before that, built live-service features for mobile titles with millions of players.

5+ yrsGame & software dev
UE5 / UnityPrimary engines
3Live-service titles shipped
FIEAM.S. Interactive Entertainment
Featured

Crimson Knight

Full case study →

Technical Designer on an 8-month, 19-person FIEA capstone: a third-person Souls-like built in Unreal Engine 5. Owned lock-on camera, combat feedback, and tutorial encounter design.

Selected Work

A few other projects

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Machine Zone live-service mobile titles
Live-servicePHP / Lua

Machine Zone: Mobile Live-Ops

Full stack features for Final Fantasy XV: A New Empire, Game of War, and Mobile Strike, covering PvP, progression, and internal tools.

Dino VR project
UnityVR

Dino VR

Interactive VR prototype exploring immersive creature encounters and spatial interaction.