I design and implement the systems that make combat and gameplay feel readable: camera, lock-on, health/stamina feedback, tutorials, and progression. Recently shipped a third-person combat system in Unreal Engine 5 with a 19-person team at FIEA; before that, built live-service features for mobile titles with millions of players.
Technical Designer on an 8-month, 19-person FIEA capstone: a third-person Souls-like built in Unreal Engine 5. Owned lock-on camera, combat feedback, and tutorial encounter design.

Full stack features for Final Fantasy XV: A New Empire, Game of War, and Mobile Strike, covering PvP, progression, and internal tools.

Interactive VR prototype exploring immersive creature encounters and spatial interaction.