Solo Developer · VR · Systems · Networking · Education Design
A fully immersive educational VR experience that helps students visualize and understand mathematical functions in 3D space. I owned the entire project, from concept and environment design to interaction systems, UI, and multiplayer networking, built to support both solo exploration and collaborative classroom learning.
The project turns traditional calculus problems into interactive 3D visualizations, letting students manipulate variables, watch changes happen in real time, and explore derivatives, slopes, and integrals in a way that's tactile and intuitive rather than abstract.
An interactive virtual classroom where students walk around, observe, and engage with animated graphs and math models.
Custom tools like pointer-based function selectors and grab-and-move coordinate sliders, manipulated with motion controllers in real time.
Live-rendered curves, planes, and volumes for 2D functions, parametric curves, and 3D surfaces.
Adjusting a variable updates the graph instantly, supporting exploration and direct feedback.
A networked system where multiple students and an instructor join the same session, view shared graphs, and collaborate live.
Educators can highlight, freeze, or guide functions across a session to walk students through a concept.
A minimal, motion-controller-friendly menu and interface system built for clarity and speed while standing in VR.
Stable framerate and responsiveness maintained even during high-frequency graph updates or multi-user sessions.
This project combines education, immersive design, and technical VR development to support hands-on learning in calculus. Built with both students and educators in mind, offering clarity, interactivity, and a networked experience that makes math collaborative and intuitive. From visuals to networking, I handled every piece of the system.