Kiwi

"You gotta start something. In my case, it was a little bird with the dream of flying."

RoleSolo Developer
ScopeDesign, Code, Art, Audio
PlatformMobile (2D)
Kiwi key art, pixel bird flying over mountains
Kiwi Pixel game logo
Core Gameplay

Dodge, collect, survive

  • Player controls a kiwi bird dodging enemy cats and collecting items through escalating challenges
  • Tight, reactive mechanics with minimal UI, built for short mobile sessions
  • Shipped with 3 visual themes (Christmas, Halloween, Normal); a Japanese theme is in progress

Full solo pipeline
Design → Code → Art → Audio → Ship

One-Person Team

Owned every part of production

  • Design: every mechanic, ability, level pace, and reward structure
  • Programming: full codebase, input, physics, state logic, UI flow, audio
  • Art & Animation: characters, environments, frame-by-frame sprite work
  • Sound: original music and SFX for every interaction
  • Polish: screen shake, jump feedback, and timing tuned for touchscreens
  • Publishing: resolution scaling and platform-check readiness
Kiwi, Christmas theme, night gameplay
Monetization Philosophy

Ads that respect the player

Game first. Profit second.

  • No banner or forced interstitial ads
  • Losing to a cat doesn't save your score, unless you'd opened your parachute
  • Players can optionally continue from their score by watching an ad, rewarding engagement without punishing those who skip it